Now I'm getting deep into borrowing assets from the cornucopia of the internet.
Stuff is hard to match and I still haven't seen how badly these will pattern in the engine and how much they will clash with the other assets:
A3D
Don't know who made the three other textures.
Found a BotW-like grass animation tutorial for Unity that should be easy to strip down to work in my engine:
Erik Roystan Ross
Also found a skybox that I'm trying to understand how I can animate:
Mikel Fick
I need to generate the background gradient procedurally to handle the sun and moon.
I realize that I need a "try before you buy" pipeline since I'm not using Unity I don't know what will work, but it also means I can make things work differently with a little effort which makes all the difference.
Here I have posted 5 images made by people I might not be able to find, now I need to go back try to find out who they are so that they get the attention they deserve, if you are the creator of these assets please comment below!
Edit: did I do this: Sean Burke
Keyword: world texture
/marc
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